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Black-Knight Model


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#1 N a p e s

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Posted 05 August 2015 - 12:41 PM

https://instagram.com/p/5-hHdvjPvF/

For those who don't check the MWO instagram account and who are curious about the Black Knight.

#2 D34DMetal

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Posted 05 August 2015 - 12:44 PM

Model never looks as awesome as the concept art.

#3 Kira Onime

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Posted 05 August 2015 - 12:44 PM

Lookin' good.

#4 Gas Guzzler

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Posted 05 August 2015 - 12:48 PM

Looks good they just need to quirk it right!!!

http://mwomercs.com/...er-wolf-thread/

#5 N a p e s

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Posted 05 August 2015 - 12:50 PM

View PostDeadMetal89, on 05 August 2015 - 12:44 PM, said:

Model never looks as awesome as the concept art.


Looks slimmer which is probably better overall but we don't know how tall it is yet.

What irks me most is the arm position which look really square. The shoulders also look droopy compared to the concept.

But it still looks good overall.

Edited by PowerOfNapes, 05 August 2015 - 12:51 PM.


#6 Narcissistic Martyr

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Posted 05 August 2015 - 12:59 PM

Well the raised CT ridge is gonna make it a death trap, but it looks fantastic.

#7 stuntmahn

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Posted 05 August 2015 - 01:06 PM

Less than thrilled. Reminds me too much of the Executioner.

Forearms are far too thin compared to the concept. Helmet looks kinda raised.

And yeah, square in overall shape.

Edited by stuntmahn, 05 August 2015 - 01:09 PM.


#8 Gas Guzzler

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Posted 05 August 2015 - 01:08 PM

View PostNarcissistic Martyr, on 05 August 2015 - 12:59 PM, said:

Well the raised CT ridge is gonna make it a death trap, but it looks fantastic.


Read: XL friendly

#9 TLBFestus

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Posted 05 August 2015 - 01:09 PM

Shoulders too sloped, shield could be a smidge bigger.

#10 DAYLEET

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Posted 05 August 2015 - 01:14 PM

The head was nice, oh well.

#11 bad arcade kitty

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Posted 05 August 2015 - 01:20 PM

looks significantly better than the concept

#12 Bulletsponge0

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Posted 05 August 2015 - 01:55 PM

I wonder what the over/under is going to be for me when I'm running around in a Black Knight, get an arm or leg blown off...and say "Its just a flesh wound!"

#13 Gas Guzzler

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Posted 05 August 2015 - 01:57 PM

View PostBulletsponge0, on 05 August 2015 - 01:55 PM, said:

I wonder what the over/under is going to be for me when I'm running around in a Black Knight, get an arm or leg blown off...and say "Its just a flesh wound!"


Come on, ya pansy!

#14 Bulletsponge0

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Posted 05 August 2015 - 02:04 PM

View PostGas Guzzler, on 05 August 2015 - 01:57 PM, said:


Come on, ya pansy!

We'll call it a draw

#15 Clownwarlord

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Posted 05 August 2015 - 02:09 PM

Arms look way blockier than the concept art ... I hope with some paint other than marshmallow will look better than that.

#16 Tina Benoit

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Posted 05 August 2015 - 02:09 PM

Remember that the 'Mech is in its' T-pose when it is being modeled and prepared for rigging/animation, unlike in the concept art where it is in a relaxed pose.

#17 Deathlike

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Posted 05 August 2015 - 02:09 PM

View PostGas Guzzler, on 05 August 2015 - 12:48 PM, said:

Looks good they just need to quirk it right!!!

http://mwomercs.com/...er-wolf-thread/


You can't make me read that!

#18 zagibu

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Posted 05 August 2015 - 02:10 PM

They should show the model in the same pose as in the 2d art. It's a bit unfair to compare the striking pose of the concept to this "I R ROBIT" stance, and I think it's where a lot of the disappointment is coming from.

Personally, I think the 3d model looks great.

Edit: Ninja'd by Tina.

Edited by zagibu, 05 August 2015 - 02:11 PM.


#19 SgtMagor

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Posted 05 August 2015 - 02:24 PM

hard to compare a 2d pic to a 3d mesh on a video. the concept art looks a little bulkier than the model but it looks good...

#20 Gas Guzzler

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Posted 05 August 2015 - 02:25 PM

View PostDeathlike, on 05 August 2015 - 02:09 PM, said:


You can't make me read that!


Read it Deathlike.

Read the numbers!

Posted Image
READ IT!!!

Edited by Gas Guzzler, 05 August 2015 - 02:29 PM.






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